Brian Branch·Jan 1, 2025Mastering 2D Movement Constraints in UnityWhen developing 2D games in Unity, controlling player movement is essential for a polished and enjoyable experience. As I revisited my…
InGeek CulturebyBrian Branch·Oct 7, 20212.5D Platformer: Setting up the Elevator, Part 4In this final part of setting up the Elevator, I’ll have it go back up when the Player presses the “E” key a second time after boarding the…
InGeek CulturebyBrian Branch·Oct 5, 20212.5D Platformer: Setting up the Elevator, Part 3In this article, I will have the Elevator move down to the Player when the call button is pressed.
InGeek CulturebyBrian Branch·Oct 4, 20212.5D Platformer: Setting up the Elevator, Part 2In this article, I continue the setup for the elevator in the 2.5D Platformer. In the previous article, I went over having the Player press…
InGeek CulturebyBrian Branch·Aug 27, 20212.5D Platformer: Setting up the Elevator, Part 1In the next couple of articles, I’ll set up an elevator that the Player will call by pressing the “E” key near an elevator call panel.
InGeek CulturebyBrian Branch·Aug 23, 20212.5D Platformer: Adding Lives Display and RespawnToday, I’ll add a lives display to the game and have the Player respawn when they fall off a platform.
InGeek CulturebyBrian Branch·Aug 21, 20212.5D Platformer: Moving Platforms, Part 2In this part of the article, I’ll be fixing a small problem with the Player on the platform.
InGeek CulturebyBrian Branch·Aug 21, 20212.5D Platformer: Moving Platforms, Part 1In this article, I’ll create movable platforms that can provide an extra challenge to the Player.
InGeek CulturebyBrian Branch·Aug 20, 20212.5D Platformer: CollectiblesIn this article, I’ll be setting up the spheres we have to be collected by the player and setting up a UI display to show how many have…
InGeek CulturebyBrian Branch·Aug 20, 20212.5D Platformer: Character Controller, Part 2In this second part of my article on creating a Character Controller for the 2.5D Platformer, I’ll be setting up the Gravity, Jumping, and…A response icon1A response icon1