The Great Fleece: Point & Click Movement, Part 1

Now that all of the cutscenes are done it’s time to start working on the gameplay. The first thing will be to set up movement for the player. I’ll be using a point-and-click movement system to do this.

To start setting up a point and click system the first thing is to create a Navmesh to define where the player is able to move.

This is done by going to Window > AI > Navigation.